The Nameless Guide To PC Gaming: For PC Gaming Audio advice, I highly recommend you guys read this guide, which is written by NamelessPFG, and specializes in the PC related side of gaming audio, which I am 100% not knowledgeable of. I'd consider it a great extension to my own guide for those who aren't console gamers.
Last Update: 12/28/2012
Astro A50 (*wireless headset*) added
12/24/2012
-External amp section added after the Virtual Surround Devices section. Fiio E9K, Objective O2, and Schiit Magni listings added
12/21/2012
-Skullcandy SLYR added
12/20/2012
-Edited first post for easy browsing
11/12/2012
-Sennheiser HD650 added
I found the video to demo Dolby headphone. EVERYONE can hear this, so try it! If you can't hear the surround cues at the time stamps I mention, then Dolby Headphone may not be for you, or your headphones don't pair up well with it.
NOTE: At 1:08, this is pretty much how Dolby headphone sounds on the Mixamp. The 5.1 DH: On section at 0:54 sounds like a weaker version, which honestly doesn't sound like the Mixamp's DH, but it still showcases positional cues. Now, if you didn't believe in DH before, you probably will now. Remember: At 1:08-2:00 is pretty much how the Mixamp sounds.
Mad Lust Envy aka. Shin CZ's Gaming Headphone/Headset Guide
Intro on how I came to start this guide and why. (Click to show)Before I start, let me get a few things out of the way. Everything I say is PURELY personal opinion. If you don't like it, well... tough. I'm not a professional. I have clearly stated that is is all my opinion, so don't get butthurt about anything I write. Okay, now moving on.
Hello everyone. I wanna make an introduction on my journey into headphone gaming, and pretty much headphones in general. I myself actually got into this audiophile hobby BECAUSE I fell in love with the sound of the AD700 when I paired it up with my Mixamp. I first started this journey when I looked for a discrete solution for gaming during the night time, where my home theater at the time (Pioneer HTS-G1) was just too much for my roomates and neighbors. Being someone who reads up on the things he buys before making purchases, I read up about how good the A40+Mixamp combo was, and that it would be all I would ever need. It was $250, which was extremely expensive for me at the time (at least I thought such a thing was too expensive back then). I caved in and went for it, as long as it delivered as promised.
Once I got it, I have to say that I was somewhat underwhelmed. I was expecting something that mimicked my surround sound. I wasn't feeling dolby headphone in the least. I was so underwhelmed that I barely used it, and decided to just play my games really quietly, which to me hurt, as I like to be immersed, and concentrate quite a bit when I game online. Fast forward to a few months later, where I decided to give it another try. Much to my dismay, my practically brand new A40s (very rarely touched back when I did use it) had lost the right side audio. I was so peeved that I didn't bother contacting Astro. I tossed them... just like that.
So there I was back again, with a seemingly useless Mixamp, and no headset. I went back online and read up on ACTUAL headphones that worked very well with gaming and the Mixamp in general. I, like many of you, heard how grand the AD700s were especially for games like Call of Duty 4, which was my favorite game back in the days I got into this hobby. So what the hell, I went for it. When I got it, I was somewhat turned off by the color, and they didn't exactly sit well on my head. It was slippery as hell, and it just sorta pissed me off. I then did the rubberband mod and then felt it was good enough to try.
I then hooked them up to the Mixamp, and fired up Call of Duty 4... let's just say... my mind was BLOWN. I couldn't believe what I was hearing. I was hearing EVERYTHING. Sounds were coming from all around me. I could hear exactly where people were around me. A pin drop was easily distinguishable for me. I did notice the distinct lack of bass, but for this game, I couldn't care less. I felt like I had an unfair advantage against those who DIDN'T wear a headset. Bass was the last thing on my mind. My speakers sounded like pure crap next to this ridiculous soundfield I was suddenly enveloped in. Dolby Headphone and Headphones in general showed me what a miraculous combo they could be, and I told myself I would never seriously game without either of them ever again. I had converted. This was just but the first step into this disease called upgraditis.
Since then, I have somewhat gone through literally COUNTLESS of headphones, both for gaming, and for music/movies. I knew I'd have to own at least two pairs: One for direct hardcore gaming, where bass was on the lighter side so I could focus on the more important sounds like a grenade pin being released, footsteps, or claymores being placed. The other would be for more, non-competitive gaming where I could enjoy what audio as a whole has to offer. I wanted a nice boost in bass, to feel the explosions. Something to directly contrast the sound of the AD700 but still work well with the Mixamp. I was also a budget headphone hunter. I loved what cheap headphones had to offer: bang for the buck. So I have bought my share of garbage, and gems.
Enough of that, I'm now going to attempt to remember ALL the headphones I have bought and used since the beginning of my journey. One criteria HAD to be met at first: The headphones would have to work well with Dolby Headphone, or they were gonna be returned or sold. It was that simple to me.
Okay, I'm gonna list my share of WORTHY headphones, especially for gaming. By worthy, I mean worthy of being discussed (some may be added to let you know they are NO GOOD for gaming with DH). This list doesn't include headphones I bought/used that were never intended to be used for gaming (for example, my HAS700, ES7, ESW9, though I did try them with meh results, obviously). I couldn't begin to remember them all anyway. Also rating them based on how good they are for 'fun' gaming (anything not taken too seriously, where sound accuracy isn't a huge concern), and competitive gaming (where sound is incredibly important, specifically positional accuracy and ability to pick up the finer details). The scores aren't scientific. It's just MY opinion on how they score from a scale of 1-10 by their own merits, and not how they compare to other scores whether higher or lower, so don't whine about scores, lol.
INDEX, RATINGS, MY TOP CHOICES
Use this for quick searching (highlight/copy what you're looking for, Ctrl+F, then paste)
Lists (Click to show)
HEADPHONES
D: $0-$50
Koss KSC35
Koss KSC75
Koss UR40
Philips SHP2500
Sennheiser HD201
Steelseries Siberia V1 (*headset*)
Turtle Beach Z2 (*headset*)
C: $50-$150
Audio-Technica AD700
Audio-Technica M50
Creative Aurvana Live! (aka "CAL")
HiFiMAN RE0 (IEM)
Sennheiser HD280 Pro
Skullcandy SLYR (*headset*)
Sony XB700
Tritton AX720 (*headset*)
Turtle Beach PX21 (*headset*)
B: $150-$300
AKG K701 (K702)
AKG Q701
Astro A50 (*wireless headset*)
Beyerdynamic DT770 (Premium)
Beyerdynamic DT770 (Pro 80 ohm)
Beyerdynamic DT880 (Premium)
Beyerdynamic DT990 (Premium)
Sennheiser HD598
Sennheiser PC360 (*headset*)
Tritton AX Pro (true 5.1 *headset*)
A: $300+
Denon D7000
HiFiMAN HE-4
HiFiMAN HE-400
Sennheiser HD650
Ultrasone Pro 2900
Ultrasone Pro 900
Virtual Surround Devices
Astro Mixamp Pro
Astro Mixamp 5.8
Beyerdynamic Headzone (Base only)
Creative Sound Blaster Recon3D USB
Tritton AX 720
Turtle Beach DSS (old version)
Victor SU-DH1
External Amps
Fiio E9K (aka E09K)
Objective O2
Schiit Magni
How to get Dolby Digital signals from DTS only Blu-Rays off your PS3
External Microphones
AntLion ModMic
DX Mini Clip-on Microphone (aka DealExtreme Mini Clip-on mic)
Labtec LVA7330
Final Notes
Ratings
10: Legendary
9: Amazing
8. Great
7: Good
6: Okay
5: Medicore
0-4: Bad to worthless
MY TOP CHOICES (for quick reference)
Competitive:
K701
Q701
HD598
PC360
AD700
Pro 2900
DT990
D7000
HE-400
Fun:
D7000
DT990
Pro 900
HE-400
DT990 Pro 250ohm
HE-4
HD650
Creative Aurvana Live
DT770 Pro 80
DT880
Pro 2900
SLYR
All-rounders (for both uses):
D7000
HE-400
Q701
DT990
HE-4
Pro 900
Pro 2900
HD650
DT880
PC360
Creative Aurvana Live
KSC35
KSC75
Special notes: All-rounders are based on how worthwhile they are in that they perform well enough for all uses. So this list is somewhat separated from the individual fun/competitive lists. If the headphones are on there, it's because I feel they are great choices for ALL uses, even if they may not necessarily excel in either category alone. The Q701 I would still say is the best headphone for both competitive and fun, so if you were only getting one headphone, the Q701 would be pretty damn hard to beat. As for the DT880, they didn't make the list for competitive because of how they just don't do rear positioning well as mentioned time and time again. If you can get over that glaring issue, they would be damn good for competitive. Also, although the DT770 Pro 80 has an amazing sense of virtual sound placement, the bass is just too much to take them seriously for competitive gaming. The Pro 2900 is a headphone I can recommend for all purposes, though not at the price range. The HE-400 is a fantastic all rounder, but only when you give it sufficient power. Using the Mixamp alone closes in the soundstage depth, and makes it positioning inferior to when it's properly amped.
HEADPHONES
Tier D: $0-50
Koss KSC35 (*clip-on*)
Sells for $45.
Review (Click to show)
How do they perform for gaming? Obviously, this is what you'd guys wanna know, and fortunately, they are pretty good performers, just the way the KSC75 is, but just a tad bit better. I played Black Ops for several hours today, and Dolby Headphone truly worked well together with the KSC35. There were sounds that would make me think were outside of the game. Soundstage with DH isn't huge, just like the KSC75, but it's not small either. It felt natural. Directional cues were quite easy to identify, so no complaints. All in all, it's a solid sounding headphone, that does work very well for gaming. Bass was strong but quick due to the open nature of the headphones, but slower than the KSC75. Based on sound alone, I'd say the KSC35 is a headphone you could use for hours without fatigue. Kind of like a smaller, more bassy PC360. Nice tonal balance that I don't think anyone would dislike.
My biggest complaint is the price. I'd put them at $25 at it's highest point. $20 would be perfect. For $45, I don't think I can recommend them since the KSC75 can be found for $15, are are just slightly inferior. However, if money is no object, and you want a great clip-on, the KSC35 is definitely worth the upgrade from the KSC75, and the difference between them with their respective stock clips is significant enough to warrant purchase.
Comfort-wise: compared to the KSC75, the KSC35 is quite noticeably lacking in comfort. The KSC75 has those very comfortable rubberized clips, that once you get used to, it's as if they weren't there. The KSC35 has some hard, slightly sharp plastic clips, that will never truly disappear off your head. At times, they can get bothersome, but with time, they're fine for several hours use.
Now, if you use the KSC75 clips on the KSC35 for comfort, you will lose a bit of SQ, and it will put them very close to KSC75 sound, with just a very slight hint of warmth (literally 90% alike). I'd say that it's worth the minor discomfort to use the stock plastic clips as it boosts SQ maybe 25% better than the KSC75, IMHO.
Fun: 7.5/10
Competitive: 7/10
Comfort: 7/10
Koss KSC75 (*clip-on*)
Sells for $13-$20. Review (Click to show)
It belongs here. Most of you already know what a bang for the buck these are, and I'm more than happy to say that they are pretty good gaming headphones. Directionality is accurate, detail is fantastic for their price, and treble is sparkly and energetic. The bass is also no slouch, assuming you are in a decently quiet atmosphere. The KSC75 is very picky about what is around you, so the quieter the place you're in is, the better they perform. If you want to game on a budget, these should be not be taken lightly. I use them when I wanna relax and lay back, since I don't ever have to worry about them sliding off or out of position. They stay in place no matter what. I love them so much. You couldn't get me to give mine up unless it's for another pair. You get a lot of performance for the price, and everyone should pick some up.edit (6/2/2012): Just want to add that the way to present sound is considerably different from full-sized headphones. They are like a bridge between IEM and Full-sized cans, in which they don't have a FULL sound that envelopes you the way full-size cans do, but they project farther out than IEMs.
Fun: 7/10
Competitive: 7/10
Comfort: 9.5/10 (after initially getting used to clips, they are just amazing)
Koss UR40
Sells for $25-30.
Review (Click to show)
Comfort-wise: Personally, I couldn't get them to sit right on my head, as they were too short. The net style headband didn't do anything for me either. This one is for small heads.
Fun: 2/10 (give you an extra point for the obsecene bass... if that's a good thing...)
Competitive: 1/10
Comfort: 3/10
Philips SHP2500
Sold for $20 (discontinued?). Review (Click to show)
Very comfortable, and has a surprising decent sized soundstage for gaming. Not bad AT ALL for gaming with Dolby Headphone. Won't top the KSC75, but if you need isolation when gaming for the least amount of cash, this is a fine choice.Comfort-wise, they are pretty comfortable, the only issue that even with their velour padding, they quite hot due to a very good seal. No air escapes = sweat galore.
Fun: 5/10
Competitive: 6/10
Comfort: 7/10
Sennheiser HD201
Sells for $20.
Review (Click to show)
Comfort-wise, it's not very comfortable. The pleather is cheap and plasticky, and the seal causes discomfort quite quickly. Like bad pressure to the head. Not as bad as the HD280 pro though.
Fun: 6/10
Competitive: 6/10
Comfort: 3/10
Steelseries Siberia V1 (*headset*)
Sells for around $35-50 (discontinued).
Review (Click to show)
Comfort-wise... quite possibly the most comfortable headphones I have ever worn. Seriously. The self adjusting headband is just AWESOME. Very light, and very open, so your ears breathe quite a bit. Looks like a budget Sony MDR-F1. The only area they lack in comfort-wise is that the pads are a bit too small to give them a perfect score.
Fun: 5/10
Competitive: 4/10
Comfort: 9.5/10
Turtle Beach Z2 (*headset*)
Sells for around $50.
Review (Click to show)
The sound: Hmm... not good. Really. it's weak. Now I will tell you why I think that is: the pads. It uses neoprene pads that don't isolate, and don't form any sort of seal. I'd think that some pads that seal properly would probably make the Z2 sound a little better. I'm not a fan of the neoprene pads. They lose the isolation of pleather, and the comfort of velour. Really, no reason why I think neoprene should be used.
If you really want me to tell you how it worked with Dolby Headphone, well... not even remotely good. Lack of soundstage and positional accuracy. Actually, I think it's the very worst I have ever used with Dolby Headphone.
Comfort-wise, don't remember, but as with the PX21, the neoprene pads weren't great.
Fun: 1/10
Competitive: 1/10
Comfort: N/A
Tier C: $50-150
Audio-Technica AD700
Sells for around $100 (more or less).
Review (Click to show)
Comfort-wise, the pads are super comfortable, but the cans are way too loose for some people, and your ears may touch the drivers which a shock prone person like me couldn't handle anymore.
Fun: 6/10 (the soundstage is it's own brand of fun, but soundstage and clarity aside, they're not going to wow you.)
Competitive: 10/10
Comfort: 3/10
Audio-Technica M50
Update: I feel that because the M50s are one of my fave headphones, they deserve a bit more in the listing.
Sells for $120 (more or less).
Review (Click to show)
Mids: The mids are ever so slightly recessed due to slightly more prominent bass and treble. However, the mids aren't THAT recessed, and is well in line with the rest of the sound.
Treble: the treble is emphasized, energetic, and sparkly, They can get harsh, but it's nothing too worrisome, compared to other headphones on the list. The M50's treble gives you a crisp sound overall.
Comfort-wise, the M50 is the most comfortable pleather-padded headphone I have ever owned. You have to do the stretch mod, but once that is done, they are just godly in comfort.
edit: HERE is my thread with how to do the stretch mod.
As far as isolation goes, the M50's do extremely well keeping sounds from leaking out, and a great job isolating from the outside.
Gaming: the M50s don't do very well with Dolby headphone. Their issue is their soundstage, which sound congested and doesn't give you a big enough virtual space to let Dolby headphone work it's magic. I feel that even the Hifiman RE0s (the IEMs) do it better. I'd say if you want a good headphone for plain stereo gaming (like say with a Vita, DS, phones, etc), the M50s will be just fine. Just don't take them seriously for console/PC gaming.
Fun: 7/10
Competitive: 4/10
Comfort: 9/10
Isolation: 8
Creative Aurvana Live! (aka "CAL")
Sells for $100 (or less).
Review (Click to show)
Comfort-wise, I love them. For a pleather padded headphone, they are AMAZINGLY comfortable. Those pads are very soft and feel wonderful. The discomfort comes from my personal distaste for non-velour pads, which is just personal gripes, due to the heat/stickiness it causes. I'll keep that out of the scores though, as that would bog down all pleather headphone scores. The pads however, aren't that deep and may cause an issue for those who don't like to feel your ears pressing against the driver padding. They may not be big enough for those with large areas, so it may feel like an on ear, instead of an over ear headphone to some.
Fun: 8/10
Competitive: 7/10
Comfort: 9/10
HiFiMAN RE0 (IEM)
Sells for $79.
Review (Click to show)
Comfort-wise, I'm not a huge IEM fan, and these weren't notably superior or inferior to any other IEM in comfort. The stock tips weren't great, and they would constantly fall out of my ears. I much prefer the JVC Marshmallow's tips for comfort, but not sure what they'd do to the sound, as I didn't own them at the same time.
Fun: 4/10
Competitive: 7/10
Comfort: 6.5/10
Sennheiser HD280 Pro
Sells for around $100.
Review (Click to show)
Comfort-wise.... uhh, no. Just...no. Sennheiser loves it's clamp, and the HD280 Pro is a TORTURE device. It's a vice grip on your head, and the really 'perfect' seal adds heat and sweat on top of that painful clamp. Probably the worst I've used in terms of comfort.
Fun: 5/10
Competitive: 1/10
Comfort: 1/10
Skullcandy Slyr (*headset*)
http://www.skullcandy.com/shop/slyr-black-yellow
Sells for $79.95
Review (Click to show)
I'm sure that pretty much anyone interested in headphones know the Skullcandy brand. Their name is instantly recognizable, and their headphones can be found in many stores, ranging from their very entry level headphones, to their higher end Aviator and Mix Master headphones. They do not have a shortage of headphones, and as such, have been the target of a lot of criticism for not catering to audiophiles but to the domestic market. Personally, I can easily say that I do not have a lot of experience with Skullcandy products. My first pair of Skullcandy headphones were a pair of Ink'd IEMs that I bought ages ago loved. I didn't know a thing about headphones back then, but I do remember liking their sound signature, and their cheap price. The next product I had some time with was the Lowriders...a PINK pair, I had bought for my then girlfriend, hahaha. I have never been a fan of on ear headphones, and the Lowriders couldn't stay on my head. I honestly couldn't tell you if they were halfway decent or not. I have a slippery dome it seems, lol. I wasn't exactly pleased with them, and their build quality was quite lacking from what I'm used to today, but they were very inexpensive, and my girlfriend liked them well enough.
Anyways, my point is, I don't have a bias for OR against Skullcandy. What I DO know is that they have made great strides in improving their line and becoming more serious about the quality of their products. I can surely appreciate any company doing that. With the arrival of the SLYR, PLYR, and PLYR2 (with help from Astrogaming, which is well known in the gaming community, and which they now own), it's hard to not be curious about what Skullcandy has up their sleeves for us gamers.
So I'm approaching these headphones with a completely open mind. Okay, maybe not completely open. I do have ONE bias: I don't expect much from headsets. With as many headphones as I have owned and tested, gaming headsets have been, for the most part, disappointing. Save for the Sennheiser PC360 (which remains the best headset I have used, and still among the best competitively even among the amazing headphones I have owned), the next best headset for me was the Tritton AX720 which was decent, but not 'good' overall. They are excused as they come with a Dolby Headphone decoder box which more than makes up for their lack of pure sound quality. Everything else was borderline forgivable to 'blegh'. So, with that bad taste in headsets overall, the SLYR had an uphill battle, and that's before I even opened the package. Still, I was excited.
Hmm, the Skullcandy SLYR (pronounced Slayer). Upon opening the package and taking them out, I was still neutral. They were unassuming, and relatively stealthy in a dominantly matte black finish with sort of yellow/green 'windows' on the cups. From what I have seen of earlier Skullcandy designs, they tend to be fashion statements, with lots of urban/street flavors, etc. The SLYR is humble looking in comparison. I actually like this. I tend to prefer a more classy approach to my headphones, rather than ones that scream at you. The SLYR still has an edgy design to them with sharp angles, but it's not 'loud'. It's hip for the younger crowd, but still reserved enough for adults.
So that was my first impression on looks. Looks are not my top priority in a headphone. Comfort and sound first. How did they fare? Well, as soon as I put them on, I immediately thought: "Crap, these are on ear." I'm not a fan of on ears. Still, the pads were very soft, and they weren't pleather. Things I DEMAND in a headphone nowadays. I absolutely avoid pleather/leather like a plague. Then I realized, with a little bit of adjusting, the SLYR is actually circumaural/over ear! YES! Very happy about that. Certainly not the biggest cups, but they did fit my ears well enough (bigger openings than the Creative Aurvana Live, and much deeper pads). The SLYR is off too a good start, and I haven't even heard them yet.
As with every headphone I buy, my first listening test is ALWAYS music. Gaming comes later. I fired up some songs, let my ears adjust to their sound signature and soon after, I knew; Skullcandy meant business. These don't just sound like a good headset. They sound like a good headphone. PERIOD. I absolutely did not expect this sound coming from an $80 headset. The first thing that I immediately noticed was the balance between the bass, mids, and treble. I am not exaggerating in saying that headphones costing 3x the price of the SLYR can't manage to find such a great balance between fun and balance the way the SLYR does. I mean it. With the Sennheiser PC360, you get a really good and overall neutral-ish tonal balance, with not much sticking out of place, but not being exciting tonally. The SLYR on the other hand manages to sound balanced, with the right amount of bass emphasis and energy to make them exciting. They are forward sounding headphones, with not a hint of boredom in it anywhere. The Creative Aurvana Live sounds considerably more reserved in direct comparison, darker, and warmer. (which I had on hand at the time of review). While the CAL was still more refined overall, I have to say, I preferred the sonic signature of the SLYR. It was immediately more engaging and exciting. The SLYR isn't the fullest sounding headphone I've heard, nor the most refined, but they definitely got the balance right for my ears.
Bass: To be honest, I expected to have more bass than they did. I expected bloated bass. Bass that gets in the way of detail. This is NOT what I got. Instead, I got punchy, impactful, energetic bass that is quite present, but never overwhelming. It also has good speed and decay. Quite impressed with the SLYR's bass. A very good start. If I had to give the bass a quantity, I'd give them an 8. Plenty of bass for me. Not perfectly in line with mids and treble, but it's a GOOD emphasis.
Mids: I'm used to v-shaped curves, with bass and treble emphasis, and recessed mids. Yet, the SLYR has some pretty up front mids next to the typical v shaped can. Can't pinpoint if it's the smaller soundstage, or just the mids in general, but they certainly weren't what I consider really recessed. Maybe just slightly so next to the bass, but I'd say they're pretty in line with the treble. They are pretty forward in the sense that vocals are near you basically at all times unless a song purposely mixes them further back.
Treble: You either expect dull, veiled treble, or treble that is too sharp, too spiky, too peaky. Again, the SLYR surprises in it's sonic characteristics. The treble is energetic, but it's not harsh. It's very close in balance to the mids for me. It is RARE for treble to be in the safe zone between too soft, and too harsh. The SLYR is DEFINITELY in that safe zone. I honestly wish the DT990's treble had a similar line. That's right.
Amping: As to be expected, the SLYR is a very efficient headphone, and I didn't feel they needed any extra amping.
Soundstage: This is definitely the only aspect of their sound that I was personally not entirely happy with. Part of it is because I'm grown so accustomed to open headphones, with an airy, wide/deep soundstage, and going back to a closed headphone's soundstage and typical closed headphone signature is a bit jarring. After getting used to the closed headphone sound, I'd still say the SLYR's weakest aspect is the soundstage. It's relatively small even comparing other closed headphones. I have VERY little experience with closed headphones, and I feel that out of the few I have on this guide, the SLYR is near the bottom in terms of soundstage. Thankfully, everything else is so good, so this drawback doesn't hurt as much. Still, it is small, and everything sounds pretty packed together next to other headphones in direct comparison like the CAL and A40s (the two main headphones I had on hand).
Positioning: Now that we're getting into the gaming side of this review, the first thing to discuss is positioning. Since I feel that positioning is very dependent on soundstage, I feel they did suffer just slightly compared to my faves. That is the nature of closed headphones (with the exception of the D7000, and DT770s which have some truly large soundstages for closed headphones), and the Pro 900 which, with the aid of S-Logic helps give a sense of depth not typically found on closed headphones, though not by much. The SLYR does place positional cues properly around you, though with the lack of soundstage, there isn't much space between you and the virtual space to make pinpointing easy. Still, it does a good job. Not great. I was able to dominate pretty easily in Call of Duty 4, and didn't feel lie I was at all hampered by the SLYR's positional cues. I didn't feel like they gave me a huge advantage compared to some of my fave headphones, but they did their job well. Again, good. Bear in mind, the SLYR was definitely marketed as a stereo headset with a mixer that plugs into RCA cables. I'm fairly certain that those who play in stereo will have VERY little to complain about.
Clarity: The SLYR is a warm headphone, but with enough crispness to say that they are plenty detailed for gaming. The closed design hurts clarity again only compared to open headphones like the PC360 and K701. As a closed headphone, I found them to have a nice balance between fun and detail-whoring, so I'd say that if I had to rate clarity separately, they'd get a 7 (good). I doubt there will be any complaints about clarity, especially at their price range.
Comfort: Pads? Soft, deep, comfy velour. They could definitely be bigger as larger ears MIGHT make these on ear ear headphones. Clamp? Not too loose, not too firm. I find them just right. Weight? Very light. Check. They stay relatively in place at all times, with not a lot of readjusting needed. A huge win here.
Microphone: The microphone is permanently affixed to the SLYR, but like the PC360, you swing it upwards. Unlike the PC360, the mic on the SLYR tucks away nicely into the cup, and is relatively well hidden when not in use. it's also small, but sensitive enough to pick up my voice quite easily. My voice came through clearly on my PS3 device settings, so I have very little to say about it, other than it does it's job well. It may be just a little too sensitive for my setup, as I have a large, noisy fan near me, and the mic picks it up unless I sit further back than what I'm used to. Still, that shouldn't be an issue for most people.
Build Quality: The SLYR is made out of all plastic. The plastic feels sturdy enough for my taste, somewhat reminiscent of the PC360 plastic. I have more faith in tossing these around than I would the Creative Aurvana Live. Assuming you're not abusing the hell out of the SLYR, I don't see these breaking with normal use.
Accessoriers: The SLYR comes with a stereo mixer. Think of it as a stereo alternative to the Mixamp, with the ability to mix voice/game audio at your desired levels, with three different EQ presets. One bass heavy, one flat, and the other treble heavy. I personally don't have much use for the Mixer since I own the Mixamp and prefer gaming in Dolby Headphone surround, but I did test the mixer and found the presets to work relatively well, and the mixer to also work pretty well in mixing game and voice without a lot of distortion. If anything, the closest alternative to this Mixer is the Steelseries Spectrum Audio Mixer, which retails for $40 and is for the 360. The SLYR's mixer works for both the 360 and PS3 (as well as PC). I didn't find a need for the EQ presets as the SLYR already has such an agreeable sound signature.
The Mixer has a very lengthy cable terminated in RCA jacks with piggyback female inputs. The Mixer is powered by a standard USB plug, and comes with a 3.5mm input for ANY headphone, as well as the 2.5mm input for the 360's controller for chat audio. The SLYR comes with a detachable 3.5mm male/male cable (a bit on the short side, IMHO) that carries chat audio. You can indeed use your own 3.5mm male/male standard audio cables, though the entry on the headset side may not accommodate thicker plugs. I found that the CAL's extension cable fit, but the first gen Astro 3.5mm cables didn't. I used the CAL's extension on the headset side, and my own 3.5mm male/male cables on the female end of the CAL's extension cable when using the SLYR for music on my main headphone setup (non-gaming). Basically, you will want cables with thin 3.5mm plugs if you want a lengthy cable for the SLYR. I don't know where to get lengthy ones that also carry voice audio, unfortunately.
Value: $80 gets you a damn good headphone that just so happens to actually be a headset. Convenience, comfort, and a relatively forward, engaging, and still balanced tone makes the SLYR the very first headset in the sub-$100 bracket that I recommend to anyone who absolutely needs a headset.
Final Impressions: While the SLYR isn't perfect, and aren't as refined as to what I'm personally used to (hello "Head-fi standards"), I must say that even with my higher end tastes, I really, REALLY like the SLYR from the sound, all the way to the comfort. These are great for music, pretty good for fun gaming, and good enough for competitive use. Skullcandy's first serious gaming headset gets a solid B from me, and have made me a true believer. I can't wait to see what else Skullcandy has up their sleeve. If their $80 headset is this good, I have high hopes for their higher end models. One last thing that you will want to know: I prefer the SLYR over the A50s.
Final Scores...
Fun: 7.5 (Pretty good. They really did a great job in finding a great balance between fun and balance. Very impressive for this price)
Competitive: 7 (Good. They absolutely do their job. I'd say stereo gamers will particularly love them, kind of like how I personally see the M50s if a little better in terms of positional cues. For us virtual surround gamers, I'd still say they are worth looking into if you absolutely need a headset.)
Comfort: 7.5 (Very good. Those with larger ears may have to use them as on ear as mentioned before, though they are still comfy in that way.)
Sony XB700
Sells for just over $80.
Review (Click to show)
Comfort-wise, the XB700 is a hit and a miss. The headphone is luxuriously comfortable...until all that padding makes the surface area it made contact with, incredibly hot and sticky. Then that comfort takes a large step in the wrong direction. Seriously, they get hot and sticky in a hurry. Considering how much surface area the pads take up... it's not a pleasant feeling at all. They'd be perfect for near freezing temperatures though.
Fun: 7/10
Competitive: 1/10
Comfort: 5/10
edit: XB500 info. The XB500 is even muddier and bloated in bass than the XB700. I'd give them similar scores, except the fun score gets a solid 3/10...
Tritton AX720 (*headset*)
Sells for $129 (Best Buy).
Review (Click to show)
Comfort-wise, I didn't find them bad or great. They do their job, though for a sealed headphone, they are comfortable.
Fun: 6/10
Competitive: 7/10
Comfort: 7/10
Turtle Beach PX21 (*headset*)
Sells for $80 (or less).
Review (Click to show)
All this tells me is that you should not use headphones that have in line amps, especially with another amp like the Mixamp.
Comfort-wise, don't remember much, but the neoprene pads weren't amazing.
Fun: 4/10
Competitive: 5/10
Comfort: N/A
Tier B: $150-300
AKG K701 (K702)
update: my impressions are for an older K701 (7 bump version). New K701s (8 bumps on headband) MIGHT sound close, or the same as the Q701. Too many conflicting reports to say who is right, and who is wrong. All I know is that my old K701 sounded different enough from the newer Q701s.
Sells for around $250-300.
Review (Click to show)
Now I already know how volume =/= driving force, but for gaming with dolby headphone, you WON'T think about that or notice. Trust me, the Mixamp is enough for the K701 if again, you don't add voice chat. If you do, you WILL need to attach an amp to the Mixamp's headphone out, just to juice the K70x and voice chat audio. Yes, they do scale with good amping, but for the purpose of gaming, I don't deem it necessary, asides from when you're in need of voice chat.
Comfort-wise, quite polarizing. A lot of people have issue with the headband's bumps. I won't lie, they take getting used to. However, once you've beared with it enough, your head will get desensitized by that particular sensation. The bumps no longer affect me in the least. I find them extremely comfortable. My only complaint now is that I wish the headband extended just a little more. I have to fully extend them to fit me properly, and it's quite noticeably felt, though it's not a real discomfort.
Fun: 6/10
Competitve: 10/10
Comfort: 8/10
AKG Q701
Sells for around $250 (more or less).
Review (Click to show)
Competitive: I can't directly compare the two for competitive use, but no one should pass these up for the slight decrease in score. They are essentially just as good, but the K701 lacks a warmth I deem necessary for overall use, so you end up really focusing on details, which is the main strength in the K701. The emphasis on detail retrieval is what makes the K701 just beastly. The Q701 is tuned for more enjoyment FWIH, though they are still detail monsters, just not as glaringly obvious. As far as positional cues and accuracy, they are every bit as good as the K701. Soundstage may be just a smidge smaller, but I attribute that to the fuller sound. Soundstage to me is bigger on headphones that lack a lower end, letting the space breathe more, if that makes sense.
Seriously, get the Q701 over the K701. Its just an overall better can. If you seriously just want detail whoring for gaming, the money is better spent/saved on some AD700s. The K701 is overkill for that specific need, as the Q701 can be just as good, and be enjoyable outside of gaming. I didn't like the K701 for anything other than competitive gaming. I like the Q701 for most purposes. I tend to use them over the D7000 when watching my favorite shows, due to comfort (love me open+velour pads), and voices are clearer, or playing games that aren't reliant on bass. My D7000 is mostly for music, action movies, and intense games.
As far as my second fave balanced can (DT880) compared the Q701, the DT880 slightly edges out the Qs in fun due to having a more appreciable amount of low end which makes them better to me for music and fun gaming, but falls short on competitive for the lack of positional accuracy. Still, for the uses that I need my balanced can for, the Q701 is still a better fit due to richer mids, better comfort (one of the few who doesn't take Beyers well comfort-wise), and just great all-purpose gaming cans.
Comfort-wise, quite polarizing. A lot of people have issue with the headband's bumps. I won't lie, they take getting used to. However, once you've beared with it enough, your head will get desensitized by that particular sensation. The bumps no longer affect me in the least. I find them extremely comfortable. My only complaint now is that I wish the headband extended just a little more. I have to fully extend them to fit me properly, and it's quite noticeably felt, though it's not a real discomfort.
I need to mention that while the Q701 is a better overall can than the K701 to me, the difference is not night and day. They essentially sound VERY similar, with a slight tonal difference. The difference was definitely enough for me to say it's worth choosing the Q701. Need to clear that up, in case people are expecting a big difference. Think of the Q701 as a very slightly EQ-ed K701, with added warmth and very slightly more bass. If anyone has ever used the Fiio E7, you can say the Q701 is somewhat like using the K701 with EQ-1. EQ-1 on the Fiio E7 is really just a slight nudge upwards for bass (slight), and a warmer/fuller sound.
Like the K701, they desire amping when using voice chat. The sound also scales with amping, but isn't really necessary.
Fun: 7.5/10
Competitive: 9.5/10
Comfort: 8/10
Astro A50 (*wireless headset*)
http://www.astrogaming.com/a50-wireless-system
Sells for $300
THIS REVIEW IS UNDER CONSTRUCTION!
Review (Click to show)
The Astro A50s. The first venture into fully wireless headsets for Astrogaming. Prior to the A50's inception, Astro released the discontinued, rare, and very sought out Mixamp 5.8. The Mixamp 5.8's main selling point was that any standard headphone or headset terminated with a 3.5mm plug could be attached to the Rx unit (receiver), essentially making them wireless. As you guys may know, I'm a humongous fan of the Mixamp 5.8, and it remains as my main gaming device when using my audiophile headphones. While it wasn't truly wireless (you still have your own headphone's wires to deal with), it did remove the tether always necessary between the console and yourself in wired setups, making it a more elegant, and cleaner solution than anything else before.
Unfortunately, Astro didn't find the Mixamp 5.8 to be a big seller, and sought out other solutions. This is rather unfortunate, as with more improvement and functionality, future iterations of the Mixamp 5.8 could have been a huge success in my eyes. Ah well, them's the breaks. So now Astro steered their focus away from the 5.8 and towards fully wireless headsets, the first being the Astro A50s.
Upon opening the freshly designed package, you are greeted with the A50, the transmitter (that shares the same body as the Mixamp 5.8's Tx unit, though different inputs/functionality), parts of a headphone stand (which is VERY nice of Astro to supply), and the necessary cables (which I will edit into this review later, as I have a mess of cables from 3 products at the moment).
Now onto the headset itself. Upon first listen, I was immediately attacked by a relentless assault of bass. Seriously, it absolutely surprised the hell out of me. My prior experience with an Astro headset was the first gen A40s, which was anything but bassy. For a $300 headset, I EXPECTED a well balanced, competitive oriented headset with nowhere near as much bass as the A50s have. In truth, I was quite put off by it.
The A50 has 3 presets:
Preset 1: Bass heavy.
Preset 2. Balanced/flat,
Preset 3: Enhanced details (not sure if EQ-ed for less bass, or added mids and treble)
In reality it sounded more like:
1. Boomy, muddy, and completely useless.
2. Boomy, and veiled
3. Bassy with extra detail
No, I'm not kidding. I found the only preset worth using was Preset 3, which wasn't bass light to begin with, but at least I could actually hear the details, and it was quite decent sounding, though ultimately catering more towards fun than competitive, and not exactly sounding balanced. It's honestly not even worth mentioning the other two in this review past this point, because quite frankly, they're quite terrible sounding. In my future review of the Astro A40s (w/Mixamp 2013 Edition), you can see Astro's presets CAN be useful and maintain some clarity. Just...not here.
I'm not even sure whether to fault the presets, the fact that it's wireless, or if it's the A50's drivers themselves. I plugged in the transmitter to my PC in which the transmitter functions as a USB dac/amp (as well as microphone). The presets as well as Dolby Headphone are disabled, allowing you to hear the drivers work at their most natural state. Well, it seems to be the drivers. They are quite bassy. I am quite literally confused as to why Astro decided to use such bassy drivers for their most expensive gaming headset.
The A50s weren't down for the count yet, though. While 2 of the three presets left a really bad taste in my mouth, I still had one functional preset. Firing up CoD4 (and later on MW2) revealed that the A50s were decent gaming performers albeit on the disappointing side in terms of sound quality. It does perform fine when getting down to the nitty gritty, with a little more bass than I'd prefer out of competitive gaming cans. While the audio quality isn't great, positional cues and details were decent to good. The problem is that it's a closed headset, and everything sounds congested. The A40s sound more open, airy, and balanced, even with the speaker tags on. As far as the wireless capabilities, I find it to be great, where it takes quite a bit of distance for the A50's to drop the audio. I didn't notice and snap, crackles, or pops, nor did I get any hiss until you crank the volume quite a bit past the point where I'd say it's humanly necessary.
I'll get to the specifics in the break down.
Build Quality: The Astro A50 shares the same body and aesthetic design of the A40s, which is to say, they look/feel great for a headset. There are a few key differences from the A40s.
1. The microphone is permanently affixed to the left earcup. The A40's is removable.
2. The cups are closed, and unlike the A40s, can't be removed for a semi-open design. They are now fully closed.
3. The right cup can be pressed on the sides to adjust voice/game volume, similar to the Mixamp's voice/game knob, with the exception that it's two hidden buttons you press, not turn.
4. On the rear of the right cup is where the
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